A Theory of Fun for Game Design, by Raph Koster

Scroll down to content

I liked reading this — gave a really strong point of view on one way to think about building fun & great games. Some of it is strongly supported by recent trends in gaming, other parts look counter indicated by some.

But (especially) the first half was really good in talking about how game mechanics work, how story elements layer on top of them, and how humans crave learning — games are essentially pattern learning, and if the pattern is too simple, or too noisy, we’re just not that interested.

Very good overview, I thought, and a super-quick read.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: